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Products related to Interaction:


  • Interaction in Digital News Media : From Principles to Practice
    Interaction in Digital News Media : From Principles to Practice

    Digital News Media (DNM) are characterized by their efforts to provide consumers with new content interaction experiences, which contrast with the more passive experiences provided by traditional news media.This book directly addresses these interaction experiences, taking the reader from underlying principles to actual practices.To meet this objective, the book undertakes a characterization of interactivity in DNM and explores the boundaries between storytelling and direct data access.It examines information visualization trends present in the media, and practices in non-fiction storytelling in the context of the current wave of VR technology.Moreover, it addresses how UX research and evaluation methods can be applied to inform the design of interactive media.It also analyzes the concept of Newsonomics and it examines the reform of intellectual property law and legislation governing authors' rights.The book concludes by analyzing the scientific production of interaction over the last 10 years, extracting the main conclusions, and highlighting the lessons that can be extracted from the previous chapters.

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  • Microeconomic Foundations II : Imperfect Competition, Information, and Strategic Interaction
    Microeconomic Foundations II : Imperfect Competition, Information, and Strategic Interaction

    A cutting-edge introduction to key topics in modern economic theory for first-year graduate students in economics and related fieldsVolume II of Microeconomic Foundations introduces models and methods at the center of modern microeconomic theory.In this textbook, David Kreps, a leading economic theorist, emphasizes foundational material, concentrating on seminal work that provides perspective on how and why the theory developed. Because noncooperative game theory is the chief tool of modeling and analyzing microeconomic phenomena, the book stresses the applications of game theory to economics. And throughout, it underscores why theory is most useful when it supports rather than supplants economic intuition. Introduces first-year graduate students to the models and methods at the core of microeconomic theory todayCovers an extensive range of topics, including the agency theory, market signaling, relational contracting, bilateral bargaining, auctions, matching markets, and mechanism designStresses the use—and misuse—of theory in studying economic phenomena and shows why theory should support, not replace, economic intuitionIncludes extensive appendices reviewing the essential concepts of noncooperative game theory, with guidance about how it should and shouldn’t be usedFeatures free online supplements, including chapter outlines and overviews, solutions to all the problems in the book, and more

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  • Interaction Design : Beyond Human-Computer Interaction
    Interaction Design : Beyond Human-Computer Interaction

    A delightful, engaging, and comprehensive overview of interaction design Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more.In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies.The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples.The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others.The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape.It is supported by a website hosting digital resources that add to and complement the material contained within.Readers will also find: Explorations of the social and emotional components of interacting with apps, digital devices and computersDescriptions about how to design, prototype, evaluate and construct technologies that support human-computer interactionDiscussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews.An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professionals.

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  • Love, Romance, Sexual Interaction : Research Perspectives from "Current Psychology"
    Love, Romance, Sexual Interaction : Research Perspectives from "Current Psychology"

    This volume brings together in a single resource fourteen empirical studies examining a variety of emotions and behaviors covering many aspects of love, romance, and sexual interaction from recent issues of Current Psychology.Scholars from universities and research centers bring under the empiricist's microscope a variety of emotions and behaviors, ranging from dating relationships, criteria for the ideal mate held by both men and women, the relationship between perceptions of parents and partners in a direct test of psychoanalytic conceptualizations of mate selection, how the media influence perceptions about love and romance, sources of marital conflict, gender differences in responses to infidelity, and even the attitudes of "consumers" toward prostitution. Contributors and topics of discussion include: Albert Mehrabian and Jeffrey S.Blum, "Physical Appearance, Attractiveness, and the Mediating Effect of Emotions"; Gordon L.Flett, Paul L. Hewitt, Brenley Shapiro, and Jill Rayman, "Perfectionism, Beliefs, and Adjustment in Dating Relationships"; Robert Ervin Cramer, Jeffrey T.Schaefer, and Suzanne Reid, "Identifying the Ideal Mate: More Evidence for Male-Female Convergence"; Glenn Geher, "Perceived and Actual Characteristics of Parents and Partners: A Freudian Model of Mate Selection"; Claudia J.Haferkamp, "Beliefs about Relationships in Relation to Television Viewing, Soap Opera Viewing, and Self-Monitoring"; Blaine J.Flowers and Brooks Applegate, "Marital Satisfaction and Conventionalization Examined Didactically"; Claudia J.Haferkamp, "Dysfunctional Beliefs, Self-Monitoring, and Marital Conflict"; Emily A.Impett, Kristin P. Beals, and Letitia A. Peplau, "Testing the Investment Model of Relationship Commitment and Stability in a Longitudinal Study of Married Couples"; Richard Clements and Clifford H.Swensen, "Commitment to One's Spouse as a Predictor of Marital Quality among Older Couples"; Robert Ervin Cramer, William Todd Abraham, Lesley M.Johnson, Barbara Manning-Ryan, "Gender Differences in Subjective Distress to Emotional and Sexual Infidelity"; William Todd Abraham, Robert Ervin Cramer, Ana Maria Fernandez, and Eileen Mahler, "Infidelity, Race, and Gender"; Ami Rokach, "Strategies of Coping with Loneliness throughout the Lifespan."

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  • Which current board game offers sufficient interaction?

    One current board game that offers sufficient interaction is "Catan." In this game, players must trade resources with each other in order to build settlements and cities, making negotiation and communication essential. Additionally, players can block each other's paths and strategically place their settlements to disrupt their opponents' plans, leading to a high level of player interaction throughout the game. Overall, "Catan" provides a good balance of competition and cooperation, making it a great choice for those looking for a board game with ample player interaction.

  • What are the interaction forms of human-computer interaction?

    The interaction forms of human-computer interaction include graphical user interfaces (GUIs), which involve using visual elements like icons and menus to interact with the computer. Another form is touch-based interaction, where users interact with the computer through touchscreens or touchpads. Voice-based interaction allows users to interact with the computer using spoken commands, while gesture-based interaction involves using hand or body movements to control the computer. Additionally, haptic interaction allows users to receive feedback through touch or vibrations, enhancing the overall user experience.

  • What is interaction?

    Interaction refers to the process of communication or engagement between two or more entities. It involves a mutual exchange of information, ideas, or actions that can influence or affect each other. Interaction can occur in various forms, such as verbal communication, non-verbal cues, physical contact, or through technology. It plays a crucial role in building relationships, fostering understanding, and creating connections between individuals or groups.

  • Are TV and radio stations obligated to broadcast news?

    TV and radio stations are not legally obligated to broadcast news, but many choose to do so as part of their commitment to serving the public interest. In some countries, there may be regulations or licensing requirements that mandate a certain amount of news programming, but this varies by jurisdiction. Ultimately, the decision to include news in their programming is up to the individual stations and their management.

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  • Strategic Interaction
    Strategic Interaction

    The two essays in this classic work by sociologist Erving Goffman deal with the calculative, gamelike aspects of human interaction.Goffman examines the strategy of words and deeds; he uses the term "strategic interaction" to describe gamelike events in which an individual's situation is fully dependent on the move of one's opponent and in which both players know this and have the wit to use this awareness for advantage.Goffman aims to show that strategic interaction can be isolated analytically from the general study of communication and face-to-face interaction. The first essay addresses expression games, in which a participant spars to discover the value of information given openly or unwittingly by another.The author uses vivid examples from espionage literature and high-level political intrigue to show how people mislead one another in the information game.Both observer and observed create evidence that is false and uncover evidence that is real. In "Strategic Interaction," the book's second essay, action is the central concern, and expression games are secondary.Goffman makes clear that often, when it seems that an opponent sets off a course of action through verbal communication, he really has a finger on your trigger, your chips on the table, or your check in his bank.Communication may reinforce conduct, but in the end, action speaks louder. Those who gamble with their wits, and those who study those who do, will find this analysis important and stimulating.

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  • Interaction Online
    Interaction Online

    Interaction Online is a valuable resource for anyone who wants to incorporate an aspect of online interaction in their language teaching. Interaction Online is a valuable resource for anyone who wants to incorporate an aspect of online interaction in their language teaching.It is relevant for use with online, blended or face-to-face courses and appropriate for a wide range of teachers and learning contexts.This handbook contains over 75 tried and tested activities, the majority of which can be carried out either synchronously or asynchronously.Activities are purposeful and foster interaction between and among learners and instructors, rather than between learner and machine, and make use of generic tools and applications, such as discussion forums, instant message services and Facebook.

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  • Broadcast Journalism : Techniques of Radio and Television News
    Broadcast Journalism : Techniques of Radio and Television News

    Now in its 8th edition, Broadcast Journalism continues to be an essential text on the production of news broadcasting and the practical skills needed. It includes not only basic techniques and classic examples for the production of radio and TV news, but also new technology and the latest case studies.The fundamental skills of interviewing, news writing and production now have to cope with the prevalence of Fake News and Deep Fakes and verifying content in an endless flow of social media.This edition also includes newsgathering with mobile devices, live reporting and using data and graphics.There are dozens of new images and links for downloads and further reading, plus end-of-chapter exercises and tutor notes. This continues to be an indispensable textbook for broadcast journalism and communications students looking for an in-depth guide to the industry.

    Price: 54.99 £ | Shipping*: 0.00 £
  • Human-Computer Interaction
    Human-Computer Interaction

    The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the coverage in certain areas.The revised structure, separating out the introductory and more advanced material will make it easier to use the book on a variety of courses.This new edition now includes chapters on Interaction Design, Universal Access and Rich Interaction, as well as covering the latest developments in ubiquitous computing and Web technologies, making it the ideal text to provide a grounding in HCI theory and practice.

    Price: 78.99 £ | Shipping*: 0.00 £
  • What is Interaction 3?

    Interaction 3 is a collaborative process where two or more individuals engage in a dialogue or exchange of ideas to achieve a common goal. It involves active listening, effective communication, and mutual respect among participants. Interaction 3 encourages sharing perspectives, brainstorming solutions, and working together to reach a consensus or make decisions. This type of interaction fosters teamwork, creativity, and innovation within a group setting.

  • What are interaction processes?

    Interaction processes refer to the ways in which individuals or groups communicate, collaborate, and engage with each other. These processes can include verbal and nonverbal communication, active listening, conflict resolution, decision-making, and problem-solving. Effective interaction processes are essential for building positive relationships, fostering teamwork, and achieving common goals. They are crucial in both personal and professional settings, as they help to create a supportive and productive environment.

  • What is interaction in physics?

    Interaction in physics refers to the forces or influences that act between two or more objects. These interactions can be classified into four fundamental forces: gravitational, electromagnetic, weak nuclear, and strong nuclear forces. These forces govern the behavior of particles and objects in the universe, determining how they move and interact with each other. Understanding these interactions is crucial in explaining the behavior of matter and energy at both the macroscopic and microscopic levels.

  • Why is the interaction generated by the Higgs field not considered a fundamental interaction?

    The interaction generated by the Higgs field is not considered a fundamental interaction because it does not involve the exchange of force-carrying particles like the other fundamental interactions (electromagnetic, weak, and strong). Instead, the Higgs field gives mass to particles through a process known as the Higgs mechanism. This interaction is a result of the Higgs field permeating the universe and interacting with other particles, but it is not mediated by force-carrying particles in the same way as the fundamental interactions. Therefore, it is not considered a fundamental interaction in the same sense as the other forces in nature.

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